Filed under: Nintendo DS, Adventure
click to barge in
This one’s especially for the Phoenix Wright fans. Those lucky enough to survive the enormous crowd surrounding Gyakuten Kenji’s (Turnabout Prosecutor) playable Tokyo Game Show demo were invited into a detailed replica of Miles Edgeworth’s office, complete with classy furnishings and a feint air of egomania. We imagine playing Capcom’s latest point-and-prosecute in this environment must have been quite surreal for attendees.
Though Edgy himself wasn’t available to complete the illusion, we did discover his excellent figurine at the Capcom store — it’s included in the gallery as well.
[Special thanks to Ariel A. for the office snaps.]
 
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Tags: business, capcom, gyakuten kenji, gyakuten-saiban, Joystiq, microsoft, microsoft-xbox, nintendo, office, tgs 08, tgs-2008, video

Back when the original game came out in 2007, Ubisoft let it be known that a sequel to Assassin’s Creed would depend on how well the first game is received. Considering the fact that it became the industry’s fastest selling new IP of the past five years in the US, got mostly positive reviews and has sold over 7 million copies worldwide, receiving news of a sequel was surely only a matter of time.
While talking about Prince of Persia at TGS, Animation Director David Wilkinson let it slip that Ubisoft is quietly working on the second Assassin’s Creed game. When referring to the Assassin’s Creed animator, Wilkinson said, “He’s busy making Altair even more beautiful. Last thing I saw him do was getting Altair to swim.”
The amount of negative feedback regarding the game’s repetitiveness will surely force Ubisoft to deliver a much more varied experience second time around, so getting a new Assassin’s Creed game is good news. But what’s even better is that we won’t have to see the mighty assassin splash around like a helpless child every time he falls into a puddle deeper than two feet. Although running around while carrying the weight of all that wet cloth must be a total bitch.
Filed under: Culture, Nintendo Wii, TGS
The passage of time, not to mention the opening of the Tokyo Game Show floor to the public, was not kind to our good friend, the Monster Hunter 3 line. Whereas our initial pass demonstrated a long and winding queue, the first public day of the show saw the orderly arrangement swallowed whole by a pulsating mass of patient onlookers.
As if navigating the area wasn’t hampered enough, the monstrously popular booth also saw its crowd overlap with the one swarming the opposing Square Enix booth. The bloggers foolish enough to pass through this patch of people (including the one who wrote these hands-on impressions) were forever lost and shall be mourned.
Continue reading TGS 08: Monster Hunter 3 is kind of a big deal, pt. 2
 
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Filed under: Sony PlayStation 3, Microsoft Xbox 360, Action, TGS
We’re honestly starting to feel like Resident Evil 5 is this year’s Metal Gear Solid 4. The game constantly generated enormous lines at the Tokyo Game Show, not only due to its playable demo but its multiple, action-packed trailers. Though not devoid of exciting gameplay footage, the content was clearly centered on the game’s plot and remarkably high production values.
If you’re not afraid of M-rated mutilation and potentially gigantic spoilers, be sure to check out the special TGS trailers we’ve placed after the break. Especially the second one.
Continue reading TGS 08: Watch these Resident Evil 5 trailers
 
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Filed under: Culture, TGS
There’s not much we can say to prepare you for the video after the break (which we carefully extracted from Capcom’s TGS DVD). Let’s go over the facts: Capcom is making a Street Fighter movie centered around Chun-Li (played by Smallville’s Kristin Kreuk); that movie will be directed by Andrzej Bartkowiak (who previously helmed DOOM); it will be terrible.
“Whoa, whoa, whoa Joystiq!” you exclaim. “Those first two statements are, as you said, facts. But that last statement … surely that’s just your opinion.” We appreciate your concern, reader, but the smallest of sneak peaks - really, just a single frame from the film - is enough to convince us. Is Chun Li wearing a mattress?
Continue reading TGS 08: Street Fighter … MOVIE
 
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I was awesome at Street Fighter. Seriously awesome. Back in the day I could go for weeks without loosing a match. Then I took my skills online and I’ve been taking an almighty battering ever since. But I won’t let that dampen my enthusiasm for Street Fighter IV. Nothing can dampen my enthusiasm for it.
This new trailer, fresh from the Tokyo Game Show, shows off some the inky-brushy goodness we’ve become accustomed to, a ton of gameplay footage, a remixed Ryu theme and even a bit of anime for good measure.
It is so wrong for a grown man to be this excited about a game.
Filed under: TGS
At a very, very informal Tecmo event, held during the Tokyo Game Show on Saturday evening, attendees were introduced to the new faces of post-Itagaki Team Ninja. Though we’d heard before that Jin Hasegawa had taken over as the head of the Ninja Gaiden and Dead or Alive development team, it was our first opportunity to meet the team’s new representation. Joining him is Yosuke “Itsygaki” Hayashi, director of Ninja Gaiden Sigma and producer of Ninja Gaiden: Dragon Sword. Neither of them wear sunglasses indoors.
Tecmo refrained from commenting on the team’s upcoming slate of games, candidly stating that it was working on “a shitload of projects.” Which either implies a large quantity of games, or a very oddly named RPG.
 
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Filed under: Microsoft Xbox 360, Strategy, TGS
Shortly after learning that the Flood would be making an appearance in Halo Wars, we were whisked away to a meeting with Ensemble’s Graeme Divine where we immediately asked: “Is the Flood a playable race?” As quickly as we asked it, we were answered: no. With an emphasis on the story-driven single-player campaign, Divine told us that the multiplayer component would only include the UNSC and Covenant forces, as already revealed, and the campaign would only be playable as the UNSC, not the Covenant.
But that brings up another issue: how is the Flood present in a prequel taking place 20 years before the events in Halo: Combat Evolved? The more Halo-aware amongst you (read: total nerds) will recall that the introduction of the mysterious Flood in that seminal title was a surprise to the player and, indeed, to the entire UNSC command. When asked if they’re retconning the Flood earlier into the Halo timeline, Divine said that the events observed in Halo 1 “was the first time UNSC knew about the Flood.” So how does the existence of the parasitic aliens twenty years earlier go entirely unrecorded? Unsurprisingly, they’re not saying (our guess: everyone dies).
Continue reading TGS 08: A guided tour of the Halo Wars campaign
 
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Filed under: Microsoft Xbox 360, TGS
take the tour
Nestled comfortably alongside major content partners like Capcom, Electronic Arts, and Square Enix is the Microsoft booth - a bright white oasis of relatively line-free gaming. Seriously, our wait in the Resident Evil 5 co-op line at Microsoft’s booth this morning: approximately five minutes. The wait at Capcom’s Resident Evil 5 booth? Think “infinity.” Check out our gallery below for a quick walkthrough of what the big M’s got on display at TGS this year.
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Filed under: Sony PlayStation 3, Microsoft Xbox 360, Action
click to enlarge
If there was any doubt as to whether the Resident Evil series had abandoned its traditional survival-horror mechanics in favor of a more action-packed horror experience, the appearance of “shooter” controls in the franchise’s fifth installment should completely eradicate it. You know, if the fact that the not-zombies drop ammo wasn’t enough to convince you.
As hinted at in an earlier producer interview, Resident Evil 5 does indeed have an optional control scheme that is more in line with the third-person shooter genre. The left analogue stick now allows you to strafe to the left and right, with aiming (enabled via the left trigger) and turning assigned to the right analogue stick. The controls are a step away from Resident Evil 4’s tank controls and feel considerably more familiar and intuitive.
We’re relieved — and you may be inclined to disagree — that Chris Redfield and his spirited partner are still unable to move and shoot at the same time. By not entirely giving in to the demands of shooter fans and placing one significant limit on your offensive capabilities, Capcom has preserved the sense of anxiety felt when a monster approaches. Shoot or run? Make the choice!
 
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