If you read the import review that Dale North and I wrote about Rhythm Tengoku Gold, you may have imported it already if it’s your cup of tea, or you may have decided to wait for the English version, which we knew was coming as of E3 2008. Despite the fact I have played the everliving hell out of Gold, I was still planning to pick up a copy of the game when it was released in America, if only to see how the translation was different.
It looks like the wait may be a bit longer than we originally anticipated: according to Amazon, the game is slated for a November 30th, 2009 release date. Ouch. I guess we should be thrilled that a game like Rhythm Tengoku is getting a translation at all, but it disappoints me to hear it will be so long before American audiences can enjoy it. It’ll retail for $39.99, which may seem a bit high for a DS game, but I assure you that you will get more than your money’s worth out of it.
[Via GoNintendo]


Here is the original:
Rhythm Heaven spotted with a November release date
-
Under :
Destructoid, Video Game
-
Tags: arial, cheat-code, colette-bennett, deals, facebook, helvetica, ps2, videos, wii, xbox
Yes, folks, the rumblings were true: 1UP has been sold by Ziff Davis to UGO Entertainment and its parent company, Hearst Corporation, including 1UP’s associated Web sites GameVideos, MyCheats, and GameTab.
Sadly, the acquisition will undoubtedly result in many layoffs, which is something we never want to see in this or any industry. Further adding to the sad news, Electronic Gaming Monthly has made like Batman’s parents and will no longer be in print as of the current January issue.
All jokes aside, EGM was one of the last great gaming magazines, and while it’s not shocking to see the publication come to an end, it’s still an unpleasant sight to witness.
As for the 1UP acquisition business, we’re already getting word on some of the casualties, namely the 1UP Show. I have always been a supporter of the show and I can safely say that it will be greatly missed. Our hearts go out to all of those who are now out of a job.
[Via Gamasutra]


Read the original:
Breaking: 1UP acquired by UGO, EGM is officially no more
Cammy could crack a Prego can between her thighs. She also has a pretty mean screwdriver attack that haunts my Super Street Fighter II Turbo HD Remix nightmares. Why crush these two awesome features by wearing such a silly getup? Take a look at the gallery of Super Street Fighter IV screens Capcom recently released. How could any girl with a string riding up her arse that hard do a high kick without splitting in half?
I suppose this is the point of objectification. Show the chick and her buttocks. That’ll please the male demographic, right? If I were a Capcom marketing guy I would release the same set of images.
That’s a lie. I would find nude shots of the female characters, because that’s what every real Street Fighter fan wants. Screw substance, visual flair, or deep network play. It’s all about the skin, baby.
Super Street Fighter IV will punch retailers in the mouth mid-February on the Xbox 360 and PlayStation 3. To celebrate its impending release, I purchased this official arcade stick for 40 dollars. I’ll be looking to hurt (and love) you when the game and Cammy’s luxurious thighs make their debut.







Read the original:
Cammy screens are not intellectually stimulating
As someone who admittedly spends most of his time on a console, it takes something big to get me off the couch and back into the ol’ office.
Apart from say Demigod, which looks fantastic, Warhammer 40,000: Dawn of War II is probably one of the only other upcoming PC games I’m genuinely excited for. Relic has finally dished out the juicy requirements for the game and thankfully, they are very doable.
Minimum Requirements:
- Windows XP SP2 or Windows Vista SP1
- P4 3.2 GHz (single core) or any Dual Core processor
1 GB RAM (XP), 1.5 GB RAM (Vista)
- A 128MB Video Card (Shader Model 3) - Nvidia GeForce 6600 GT / ATI X1600, or equivalent
- 5.5 GB of Hard Drive space
Recommended:
- Windows XP SP2 or Windows Vista SP1
- AMD Athlon 64×2 4400+ or any Intel Core 2 Duo
- 2 GB RAM (XP and Vista)
- A 256MB Video Card (Shader Model 3) - Nvidia GeForce 7800 GT / ATI X1900, or equivalent
- 5.5 GB of Hard Drive space
For those of you anticipating Dawn of War II as much as I am, make sure to check back at the Relic Web site on Thursday for an update on what’s happening with the game’s multiplayer beta.
[Via Shacknews -- Thanks, Gemsi]


More here:
Attention all Slugga Boyz: Dawn of War II system requirements are here
Who would have guessed it, but you can take Skate 2 online. Yup! It supports the Internet!
In this latest video feature, the folks behind Skate 2 talk a bit about the game’s online component, which looks to be greatly improved over the original. As is all the rage these days, hopping online is going to be a seamless experience, and can be done anywhere in the game’s open world. Sound familiar? Yup, it’s like every open-world game release after Criterion’s Burnout Paradise.
The folks at EA Black Box blather on about some other stuff in the video as well, including potential for DLC. There’s even some cursing in there in case you thought they weren’t hardcore.
Skate 2 comes out later this month, and if all goes as planned, we should be seeing a demo hit Xbox LIVE Marketplace and PlayStation Network by this week’s end. 
[Update: Video fixed. So sorry!]


Go here to see the original:
Skate 2 connects to the Internet, EA release video feature to prove it (Update)
You might not remember Magna Carta, and that’s okay, because by all accounts, it was easy to miss. I had spent a while getting excited for the game, but eventually stopped caring by the time it finally decided to grace the UK. I am assured I’ve missed little to nothing.
Despite a rather tepid debut, however, the Magna Carta franchise is set to continue. The original game was a PS2 exclusive, but the next iteration of the series will hit the Xbox 360. There are no solid details at the time of writing. All we know so far is that it exists.
Yet another JRPG finds its way onto the Xbox 360. Weird, that.


Originally posted here:
Magna Carta sequel coming to Xbox 360 … you’ll remember it eventually
My deep, passionate love for Castlevania began in 1989. This had to have occured during spring break, as I’m certain it was a weekday. The memory is tinged with the seemingly sinful joy of playing a videogame all day when I would normally be engaging in something productive. That, and the parents of my friend whose house I played the game were completely absent.
Of course, now that I think about it, this is the same house where I watched The Texas Chainsaw Massacre for the first time at the ripe age of eight because there was no parental supervision to stop us. It’s entirely possible that my recollection is suspect where this is concerned and my friend was just a latchkey kid. Well, I may be spacing out on some of the details but Castlevania II: Simon’s Quest is still one of the most awesome games I played as a child.
At least, that’s what I thought until the internet came along. All of a sudden, I discover that this cherished game that had come second only to Symphony of the Night in my mind, is considered by many to be a low point for the series. How can this be? Obviously, more investigation was required.








See the original post:
RetRose Tinted: Castlevania II: Simon’s Quest
While Microsoft continues to play its cards close to its chest (if indeed it has any cards), Sony has been nothing but forthcoming about 2009’s big PS3 hitters. Sony Worldwide Studios boss Shuhei Yoshida has been boasting of the PlayStation 3’s upcoming library, touting 2009 as a year full of "big, exclusive PS3 titles."
"Just to name a few, the year will start with the much anticipated launch of Killzone 2," Yoshida boasts. "Followed by a fresh, new take on the superhero/anti-hero open sandbox genre inFamous, a mind-bending thriller Heavy Rain, a massive 256 player simultaneous online shooter MAG, an augmented reality, virtual pet in your room experience EyePet, and some more big titles that we have not even announced yet."
Meanwhile, Sony UK’s David Reeves has been claiming that profit is the company’s ultimate goal this year, claiming that everything else will slot into place once some actual money is being made from the PS3. Good luck with that.
It’s true that the PlayStation 3 has a solid number of hard hitters looming ahead. Whether or not they will be enough to remove the stigma that the PlayStation 3 has earned for the past two years remains to be seen.


Read more:
Sony’s Yoshida bigs up a year of PS3 exclusives
Eidos and Warner Bros. Interactive launched its new Web site for Battlestations: Pacific today, Battlestations.net, and it’s everything you’d expect. It’s got game screenshots, movies, blogs, contests, and there’s even a podcast. 
Along with it, some new screenshots and a video have been released, and it’s also what you’d expect. It’s got planes with guns shooting at other planes with guns. And there’s some aircraft carriers getting shot at, too. And the music, well, it sounds like music you’d expect in a game that takes place between the attacks on Pearl Harbor and the Battle of Okinawa in 1945. 
Of course, that’s not necessarily a bad thing, if you’re into that stuff. A sequel to 2007’s Battlestations: Midway, the game offers up new vehicles, an island capture feature, and some improved details when it comes to damage. Things looking prettier when they blow up is always a plus. 
Battlestations: Pacific comes out February 3 for the Xbox 360 and PC, but you can get a taste of it by watching the new trailer, which is waiting patiently for you after the jump. 












The rest is here:
Battlestations: Pacific looks as expected, features planes shooting at things
If you’re up on your "look at me I’m cool and indie and retro" shenanigans, then you’ll doubtless have heard of Pier Solar, a modern day videogame developed for the 16bit Mega Drive (or Genesis for you dirty Americans). As a lover of the long dead system, this title certainly caught my eye, but I might not need to dust off the Blast Processor just yet.
Developer Water Melon has dropped hints that its new cartridge-based title might see the light of day in digital form, as the studio is eyeing up the Xbox Live Arcade Platform. 
"The door is open for a re-release or perhaps a remake on the current generation of consoles, when the Mega Drive/Mega CD version is finished," explained the developer. "We’ve been looking at XBLA since Microsoft opened up to XNA games and it’s a definite possibility in the future. At present though, we’re looking forward to the completion and release of the Mega Drive version, so that we can then start planning for new games. A next-gen port of Pier Solar, or maybe even its sequel, is definitely on the list of things to do."
If you want to see what all the fuss is about, check out Pier Solar’s official Web site, and maybe even take a peek at the pre-order page, where you can reserve the game for $35. You’ll get a manual and everything!


More:
Modern day Mega Drive game could come to XBLA